Ice Temple
Two teams of 10 fight over bases in the snow by raising statues. Map control beats chasing kills.
Teams2 x 10 players
Sign-upSign of Lord
Duration10 minutes
Win100% or the higher score
How it works
- A battle in the snow between two teams of up to 10 (20 players in total), drawn at random at the start.
- Each team gets its own skin and its own respawn point.
- Team mates cannot attack each other.
When it happens
One round every 40 minutes, starting at :10, all day long. The rank changes every round, so your rank's window comes back every 5 rounds — roughly 3h20.
Map and bases
- The bases are the green, blue and red circles; the dark circles mark where statues spawn.
- The green and red markings show each team's respawn.
How the statues work
- Stand still at the centre of the base for 10 seconds unbroken — step out or get interrupted and the progress resets.
- Each statue speeds up scoring for the team that raised it.
- The aura colour at the foot of the statue tells you whose it is. Careful not to break your own.
- A destroyed statue stops scoring and can be raised again.
- Limit: 3 statues in the central base and 2 in each side base.
The game warns you if you stand still too long in a base, then applies a kick for inactivity.
Entering and selection
- Find Ice Temple in the move menu.
- On site there are 4 NPCs; each click deposits one Sign of Lord (farmed at any spot).
- When sign-up closes, the 20 players with the most signs get in and receive a standout skin.
- Anyone who deposits but misses the cut is told by the NPC how many more are needed.
Ignoring PvP pays off: this is a map control event. Chasing enemies usually costs you the percentage that wins the match.
Ranking
- Win +3 · Loss -2 · Quit -5
- Rank 1: 0 to 9 · Rank 2: 10 to 19 · Rank 3: 20 to 39 · Rank 4: 40 to 99 · Rank 5: 100 to 200+
Rewards by rank
| Rank | Fixed reward | Extra jar | Extra drop |
|---|---|---|---|
| 1 | Jar + Drop + 100 Ruud + 100 MP | 10% | 0% |
| 2 | Jar + Drop + 200 Ruud + 200 MP | 20% | 2% |
| 3 | Jar + Drop + 300 Ruud + 300 MP | 40% | 5% |
| 4 | Jar + Drop + 400 Ruud + 400 MP + 200 active Hunts | 60% | 10% |
| 5 | Jar + Drop + 500 Ruud + 500 MP + 500 active Hunts | 80% | 15% |
- Normal drop (2 per player): Bless, Souls, 50% Blessing, 100% Blessing
- Extra drop (ownerless): Garuda Flame, 10x Bless of Light Greater, Horn of Fenrir, Steel of Heaven