Illusion Temple
5v5 capture the flag with exclusive skills and its own ranking. No artifact delivered, no win — kills alone do not count.
TeamsYellow vs Blue (up to 5)
Room4 to 10 players
AccessOld Scroll
NPCMirage
How it works
A PvP/PvE capture-the-flag event. The goal is to take the sacred artifact at the centre of the map and deliver it to one of your team's bases, through the enemy and the mobs on the way.
When it happens
There are 3 rounds an hour, always at minutes :10, :30 and :50, all day long. The rank changes every round and cycles from 1 to 5, so your window comes back every 5 rounds — roughly 1h40.
How to get in
- You need the item Old Scroll in your inventory.
- It drops from a special Illusion mob that respawns every 90 minutes on every map (1 per map).
- Getting to NPC Mirage: key M → Illusion Temple, or
/m illusion//automove illusion. On mobile: MEGAHELPER General icon → Maps → Illusion Temple. - Without the right rank, the player is sent straight back to Event Square on respawn at the NPC.
How a match runs
- On the Start signal, go to the centre of the map and click NPC Stone Statue.
- Wait 15 seconds, vulnerable to release the artifact Cursed Castle Water.
- Carrying the artifact applies a movement speed debuff on you.
- Take it to your team's base and click: another 15 seconds, vulnerable to validate the delivery.
Mobs along the way
- Illusion Sorcerer Spirit (Stun) — a short stun
- Illusion Sorcerer Spirit (Freeze) — a short stun
- Illusion Sorcerer Spirit (Lightning) — shoves the target off in another direction
Kill points and exclusive skills
- Killing a mob: 2 points plus a chance of Stardust (above 190 resets) or Ruud (below).
- Killing a player: 5 points plus the same drop chance.
- You need 90 kill points to unlock the skills. Select with A, B, D, F and cast with Shift + right-click.
| Skill | Effect | Cost | Cooldown |
|---|---|---|---|
| Spell of Protection | a shield absorbing 100% of damage for 15s | 50 kill points / 30 mana | 5s |
| Spell of Restriction | freezes the enemy for 15s | 50 kill points / 30 mana | 5s |
| Spell of Pursuit | teleports you to whoever carries the relic | 50 kill points / 30 mana | 10s |
| Shield Burn | cuts the target's current SD by 50% | 50 kill points / 30 mana | 5s |
How you win
- The goal is to reach 5 points.
- Critical rule: the team must have scored at least 1 point by delivering the artifact. Zero deliveries means no win, even with more kills.
- Tied on artifact points: the team with more kill score wins.
Ranking (/rank)
- Win +3 · Loss -2 · Quit -5
- Rank 1: 0 to 9 · Rank 2: 10 to 19 · Rank 3: 20 to 39 · Rank 4: 40 to 99 · Rank 5: 100 to 200
Rewards by rank
| Rank | Fixed reward | Extra jar | Extra drop |
|---|---|---|---|
| 1 | Jar + Drop + 100 Ruud + 100 MP | 10% | 0% |
| 2 | Jar + Drop + 200 Ruud + 200 MP | 20% | 2% |
| 3 | Jar + Drop + 300 Ruud + 300 MP | 40% | 5% |
| 4 | Jar + Drop + 400 Ruud + 400 MP + 200 active Hunts | 60% | 10% |
| 5 | Jar + Drop + 500 Ruud + 500 MP + 500 active Hunts | 80% | 15% |
- Normal drop (2 per player): Jewel of Bless, Jewel of Soul, 50% Blessing, 100% Blessing
- Extra drop (ownerless): Garuda Flame, 10x Bless of Light Greater, Horn of Fenrir, Steel of Heaven
- The jar is claimed from the Reward Box: key K on PC, Menu → Rewards on mobile
Anti-AFK and anti-sabotage
At most 50 seconds without moving — run it out and the character is pulled from the event (with warnings on screen first). Deliberately hurting your own team earns anything from a 1-day to a permanent ban.