3rd class Master Skill Tree
The 9 rankings across Peace, Wisdom and Overcome, using the Grand Master as the example, plus what SD, AG and each damage colour mean.
Requirement3rd class and level 400+
Open withA key
TabsPeace · Wisdom · Overcome
To unlock a rank10 points in the previous one
Before you spend: the concepts
- SD — the yellow bar above HP. In PvP most damage hits SD first; once SD is empty, damage goes straight to life.
- AG / Stamina — the purple bar above mana. Some skills spend AG along with mana.
Damage colours
- Basic damage — ordinary physical (orange).
- Magic damage — spells from Grand Master, Duel Master and Dimension Master.
- Excellent damage — added on top of basic (light green).
- Critical damage — a large addition on top of basic (dark blue).
- Ignore Defense — goes straight past defense and SD (light blue).
- Curse — curse damage, Dimension Master only.
- Retaliation and Rage — scale off Strength and Agility, Mirage Lancer only.
Each ranking only opens with at least 10 points in a skill from the previous one. Plan the path before spending.
Tab 1 — Peace (defensive)
| Rank | What it gives |
|---|---|
| 1 | Durability reduction (armour, weapon and shield) · PvP defense rate |
| 2 | Maximum SD · Automatic mana recovery · Poison resistance |
| 3 | Durability reduction on rings and pendants · SD recovery speed · Automatic HP recovery · Lightning resistance |
| 4 | Defense · Automatic AG recovery · Ice resistance |
| 5 | Durability reduction on pets (Imp, Angel, Dinorant, Fenrir) · Defense success rate against mobs |
| 6 | Armour bonus with the full set · Vengeance (damage reflect chance) |
| 7 | Energy, Stamina, Agility and Strength straight into the stat |
| 8 | Eternal Wings defensive (lvl 3 wing) · Shield protection |
| 9 | Strong mind (stun resistance) · Eternal Wings offensive · Steel armour (defense that ignores enemy Ignore Defense) · Shield block |
Each skill caps at 20 points.
Tab 2 — Wisdom (attack skills)
| Rank | What it gives |
|---|---|
| 1 | Attack success rate against monsters |
| 2 | Strengthens Flame and Lightning · Expansion of Wizardry energiser |
| 3 | Strengthens Inferno, Cometfall and Poison · Expansion of Wizardry mastery (critical damage) |
| 4 | Strengthens Evil Spirit and Decay · Magic mastery · Maximum life |
| 5 | Strengthens Hellfire and Ice · Maximum mana |
| 6 | Strengthens Meteor and Ice Storm · Maximum AG |
| 7 | Strengthens Nova · Ice Storm mastery (3s root) |
| 8 | Meteor mastery (2s stun) · learns Earth Prison (5s root, 5s cooldown, 10 pts max) |
| 9 | Learns Illusion (a copy dealing the same damage and absorbing 30% of what you take, 45s, 2 min cooldown) · strengthens Earth Prison |
Tab 3 — Overcome (offense and combat stats)
| Rank | What it gives |
|---|---|
| 1 | PvP attack rate |
| 2 | Strengthens 1-hand and 2-hand staffs · Strengthens shield |
| 3 | 1-hand staff mastery (attack speed, 10 max) · 2-hand (PvP damage) · shield (PvP defense rate) |
| 4 | Strengthens Soul Barrier · Mana reduction · SD and HP recovery on mob kill |
| 5 | Soul Barrier proficiency (duration) · Minimum magic damage · Mana recovery on mob kill |
| 6 | Soul Barrier mastery (maximum mana) · Maximum magic damage · Critical damage rate |
| 7 | Chance to restore 100% mana and HP on attack · Life absorb (50%) · Excellent damage rate |
| 8 | Great magic power (at mid range, 4 tiles) · Restore 100% SD on attack · Double damage rate |
| 9 | Shield absorb (50% chance to restore SD) · Ignore defense rate |